
What is the Daily Chest?
Every day, a single chest is tucked away somewhere in your feed. Keep scrolling to find it! Crack it open to claim your daily Arcs, then come back tomorrow for the next one.
PC Crash Report Thread
Aces,
We are actively working to resolve the game crashes issues that some of our players are currently experiencing.
To resolve this issue as quickly as possible and ensure you can enjoy playing the game comfortably, we kindly ask you to a detailed write up of the crashes you are encountering (including the error code and how it happens), as well as your PC specifications in the comments of this thread.
Please provide us with the following information:
Your PC specifications (GPU, CPU, RAM, etc.)
Windows version and system software version
A detailed report of the issue (Error message if any, steps to reproduce).
If possible, a list of other running applications alongside the game.
Thank you for your cooperation, Aces.
We are actively working to resolve the game crashes issues that some of our players are currently experiencing.
To resolve this issue as quickly as possible and ensure you can enjoy playing the game comfortably, we kindly ask you to a detailed write up of the crashes you are encountering (including the error code and how it happens), as well as your PC specifications in the comments of this thread.
Please provide us with the following information:
Your PC specifications (GPU, CPU, RAM, etc.)
Windows version and system software version
A detailed report of the issue (Error message if any, steps to reproduce).
If possible, a list of other running applications alongside the game.
Thank you for your cooperation, Aces.
Hotfix update 1.0.0.5
Update — September 30
Balance
• Shortened the overall run length and rebalanced several progression segments
• Early-game power-ups now arrive faster, each hero have a combat railcar in starting shop
• Bosses now deal more damage, making skipped boss fights more dangerous
• Bear boss HP is reduced
• Difficulty III and IV now have distinct balance settings
• Difficulty III now unlocks at Legacy Level 5 instead of 3
• Difficulty IV now unlocks at Legacy Level 7 instead of 5
• Added minimum enemy stat values for Endless Mode to prevent certain stats from dropping too low on lower difficulties
Controls & UI
• Improved gamepad aiming. Aiming now behaves like a proper twin-stick setup instead of emulating a mouse cursor
• Added the ability to change the screen resolution
• Fixed incorrect item filters when opening the Library from the pause menu
Fixes
• The game will no longer attempt to load a corrupted session when using Continue
• Fixed an issue with Ancient fragments where fragments could incorrectly target and push each other apart
• Fixed an issue where the Flag Aspect could reset the accelerated post-battle reward animations, making late-game reward sequences unnecessarily long
Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!
Balance
• Shortened the overall run length and rebalanced several progression segments
• Early-game power-ups now arrive faster, each hero have a combat railcar in starting shop
• Bosses now deal more damage, making skipped boss fights more dangerous
• Bear boss HP is reduced
• Difficulty III and IV now have distinct balance settings
• Difficulty III now unlocks at Legacy Level 5 instead of 3
• Difficulty IV now unlocks at Legacy Level 7 instead of 5
• Added minimum enemy stat values for Endless Mode to prevent certain stats from dropping too low on lower difficulties
Controls & UI
• Improved gamepad aiming. Aiming now behaves like a proper twin-stick setup instead of emulating a mouse cursor
• Added the ability to change the screen resolution
• Fixed incorrect item filters when opening the Library from the pause menu
Fixes
• The game will no longer attempt to load a corrupted session when using Continue
• Fixed an issue with Ancient fragments where fragments could incorrectly target and push each other apart
• Fixed an issue where the Flag Aspect could reset the accelerated post-battle reward animations, making late-game reward sequences unnecessarily long
Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!
Export Properties & Steam Workshop Fixes - Patch v1.0.4
This patch fixes issues players were having exporting and creating mods for the Steam Workshop for properties. Let me know if you run into any more issues relating to this!
HotFix 1.0.15
Character initial equipment can no longer be sold.
Fixed an issue where using "Blink Step" only on allied units would not trigger an extra action.
Optimized some art assets.
Bug fix for the conflict between Zheng's Core's repositioning and reinforcement attack.
Fixed an issue where using "Blink Step" only on allied units would not trigger an extra action.
Optimized some art assets.
Bug fix for the conflict between Zheng's Core's repositioning and reinforcement attack.
Sep 30 Update: FPS Limit & Fixes
Hello everyone!
The Bell Echoes has released the September 30 update patch.
Since the full release, we have continued to fix issues and improve the game based on your feedback.
This update adds a new 【Frame Rate Limit】 option and fixes an issue that could cause a black screen after returning to the Monastery upon obtaining a 【Memory Fragment】 for the first time.
We also forgot to publish the patch notes for yesterday’s September 29 update, so those changes are included below as well.
September 30 Update
Added 【Frame Rate Limit】
A new 【Frame Rate Limit】 option has been added to the game settings.
Players can now limit the game’s frame rate based on their device and personal preferences.
Fixed Black Screen After First 【Memory Fragment】
Fixed an issue where returning to the Monastery after obtaining a 【Memory Fragment】 for the first time could result in a black screen.
September 29 Update
Improved 【Memory Fragment】 Guidance
After defeating a BOSS in a Corrupted Zone and obtaining a 【Memory Fragment】, a more noticeable UI guide will now appear after returning to the Monastery.
This makes it easier to locate and start the newly unlocked 【Memory Fragment】 story.
Improved Character Level-Up Notification
When a character is able to level up during Corrupted Zone exploration, a more noticeable UI notification will now appear.
This makes it easier to notice available level-ups and continue in-run character growth and Talent selection.
Story Flash Effect Adjustment
To improve the viewing experience for players who are sensitive to strong flashing effects, the bright flash effect that appears when Yah uses her ability during story scenes has been removed.
This effect usually appeared during scenes shortly before unlocking a 【Memory Fragment】.
Fixed Initial Language for English Players
Fixed an issue where the interface could default to Chinese when English players launched the game for the first time.
The appropriate language setting will now be applied correctly on first launch.
Thank you for continuing to send us feedback after the full release of The Bell Echoes.
We will continue to fix issues as quickly as possible and improve UI guidance, story presentation, and the overall gameplay experience based on your feedback.
— The Bell Echoes Development Team
The Bell Echoes has released the September 30 update patch.
Since the full release, we have continued to fix issues and improve the game based on your feedback.
This update adds a new 【Frame Rate Limit】 option and fixes an issue that could cause a black screen after returning to the Monastery upon obtaining a 【Memory Fragment】 for the first time.
We also forgot to publish the patch notes for yesterday’s September 29 update, so those changes are included below as well.
September 30 Update
Added 【Frame Rate Limit】
A new 【Frame Rate Limit】 option has been added to the game settings.
Players can now limit the game’s frame rate based on their device and personal preferences.
Fixed Black Screen After First 【Memory Fragment】
Fixed an issue where returning to the Monastery after obtaining a 【Memory Fragment】 for the first time could result in a black screen.
September 29 Update
Improved 【Memory Fragment】 Guidance
After defeating a BOSS in a Corrupted Zone and obtaining a 【Memory Fragment】, a more noticeable UI guide will now appear after returning to the Monastery.
This makes it easier to locate and start the newly unlocked 【Memory Fragment】 story.
Improved Character Level-Up Notification
When a character is able to level up during Corrupted Zone exploration, a more noticeable UI notification will now appear.
This makes it easier to notice available level-ups and continue in-run character growth and Talent selection.
Story Flash Effect Adjustment
To improve the viewing experience for players who are sensitive to strong flashing effects, the bright flash effect that appears when Yah uses her ability during story scenes has been removed.
This effect usually appeared during scenes shortly before unlocking a 【Memory Fragment】.
Fixed Initial Language for English Players
Fixed an issue where the interface could default to Chinese when English players launched the game for the first time.
The appropriate language setting will now be applied correctly on first launch.
Thank you for continuing to send us feedback after the full release of The Bell Echoes.
We will continue to fix issues as quickly as possible and improve UI guidance, story presentation, and the overall gameplay experience based on your feedback.
— The Bell Echoes Development Team
Sector 13: Haunted Woods – Patch Update V1.0.3
Sector 13: Haunted Woods – Patch V1.0.3
🙌 Hello, Explorers!
Patch V1.0.3 is now available. We’ve released a new patch with several improvements and fixes based on player feedback.
📢 Bug Fixes & Improvements
• Amusement Park ride visual/display issues
Fixed an issue where players could experience abnormal visual or display behavior while boarding or using certain rides in the Amusement Park.
• Unstuck cooldown reduced
Reduced the cooldown of the Unstuck function from 5 minutes to 1 minute, allowing players to recover from getting stuck more quickly.
• Improved performance and optimization in the Forest area.
👉 If you encounter any bugs, technical issues, or have feedback about the game, please share the details in our Bug Reports & Player Feedback thread. We’ll review the information and use it to continue improving the game.
🔗 Sector 13: Haunted Woods – Bug Reports & Player Feedback
🙇♀️🙇♂️ Thank you to all Explorers who have been reporting issues and sharing your feedback with us. We truly appreciate all of your help! 💚
Game Inside Studio
🙌 Hello, Explorers!
Patch V1.0.3 is now available. We’ve released a new patch with several improvements and fixes based on player feedback.
📢 Bug Fixes & Improvements
• Amusement Park ride visual/display issues
Fixed an issue where players could experience abnormal visual or display behavior while boarding or using certain rides in the Amusement Park.
• Unstuck cooldown reduced
Reduced the cooldown of the Unstuck function from 5 minutes to 1 minute, allowing players to recover from getting stuck more quickly.
• Improved performance and optimization in the Forest area.
👉 If you encounter any bugs, technical issues, or have feedback about the game, please share the details in our Bug Reports & Player Feedback thread. We’ll review the information and use it to continue improving the game.
🔗 Sector 13: Haunted Woods – Bug Reports & Player Feedback
🙇♀️🙇♂️ Thank you to all Explorers who have been reporting issues and sharing your feedback with us. We truly appreciate all of your help! 💚
Game Inside Studio

[Patch 1.0.0g] Various Improvements and Fixes
Features and Improvements
• Added Stash All/ Take All button in storage panel.
• Reduced RAM consumption by about 130 MB (more RAM improvements coming in next patches).
• Hover over status now shows remaining durations.
• Loot drop system now guarantees even chance per equipment slot (previously Hunter was getting fewer weapons due to fewer weapon types)
• [Warrior] Whirlwind will now stop to collect materials.
Bug Fixes
• [Monk] Fixed Chain Force effect and Spirit Twin attack issues.
• Fixed Boss Kill achievement triggered by the legendary shoulder (that triggers on-kill effect)
• Fixed opening chests during fishing triggers fishing achievement.
• Fixed Beach Zone Final Boss wrongly drop skulls.
• Fixed a few cases where cheat detection handed false bans.
• Fixed pirated game could access Online Mode.
• Improved consumable tooltips and clarify auto potion use category explanations.
• Some localization fixes.
• Added Stash All/ Take All button in storage panel.
• Reduced RAM consumption by about 130 MB (more RAM improvements coming in next patches).
• Hover over status now shows remaining durations.
• Loot drop system now guarantees even chance per equipment slot (previously Hunter was getting fewer weapons due to fewer weapon types)
• [Warrior] Whirlwind will now stop to collect materials.
Bug Fixes
• [Monk] Fixed Chain Force effect and Spirit Twin attack issues.
• Fixed Boss Kill achievement triggered by the legendary shoulder (that triggers on-kill effect)
• Fixed opening chests during fishing triggers fishing achievement.
• Fixed Beach Zone Final Boss wrongly drop skulls.
• Fixed a few cases where cheat detection handed false bans.
• Fixed pirated game could access Online Mode.
• Improved consumable tooltips and clarify auto potion use category explanations.
• Some localization fixes.
Greenhouse: Tidy Up! Update: Custom Keybindings & Performance Improvements
A smoother way to tidy up! 🌿
We've just released a new update for Greenhouse: Tidy Up!.
Customize your controls
Keybindings are now available, so you can set up the controls to suit the way you play.
Performance improvements and bug fixes:
We've made optimizations for smoother gameplay and fixed a few small bugs along the way.
Thanks for playing Greenhouse: Tidy Up!. Happy tidying!
We've just released a new update for Greenhouse: Tidy Up!.
Customize your controls
Keybindings are now available, so you can set up the controls to suit the way you play.
Performance improvements and bug fixes:
We've made optimizations for smoother gameplay and fixed a few small bugs along the way.
Thanks for playing Greenhouse: Tidy Up!. Happy tidying!

HotFIx 1.0.14
Equipping "Golden Thunder Whip" can now trigger its special effect normally.
Jingwei's "Flame Splendor" can now apply "Sun Flame" normally.
In the Arctic Heavenly Cabinet Yujing battle, the skill gifted by Bingyi can now be displayed normally.
The all-character max-level achievement has been corrected to all characters reaching level 30.
Jingwei's "Flame Splendor" can now apply "Sun Flame" normally.
In the Arctic Heavenly Cabinet Yujing battle, the skill gifted by Bingyi can now be displayed normally.
The all-character max-level achievement has been corrected to all characters reaching level 30.
